Simcity 4 mods square terraforming7/1/2023 Version 640 is a fully-patched SC4 retail copy, and version 641 is a fully-patched digital distribution version (i.e. This fix is made for versions 640 and 641 of SimCity 4 on Windows. Resolves a crash-to-desktop when hovering NAM puzzle pieces over transit-enabled lots.Īllows other DLLs to load into SC4's memory without a GZCOM framework. The water is now gone and the stream is ready to terrain detail.Fixes a serialization bug that could corrupt the savegame, particularly when mods are installed that modify existing exemplars (i.e. Yay! …but what about that water under the bridge? Save and exit to region. Yay! What? You want a different one – oh okay! Ooh -covered bridge eh? Yay! We now have our bridge built and ready to connect back to our road network. For some reason the game does not like you dragging onto single road tiles. One click only please! You will now have just a little bit of water in the hollow – but that is all you need! Now that we have water, we can fool the game engine into letting us drag a bridge. Place the rain tool directly over the indentation you have just made. If you do accidentally flood your tile, just press F8 and exit without saving, then reload your tile. Whoa! Too big – you can flood your whole tile if you are not careful. At this point I recommend you save your tile. Select God mode level terrain and then select the rain tool. and how do you get the Mayor and God mode tools to show on your menu together like that? You need this – God Terraforming in Mayor Mode – thank you, your welcome. … or sometimes known as the “rain tool” or “rain mod” or … well just call it what ya want ok? Oh. To make sure the depression is absolutely flat and even use a single road tile – then you know it… Now comes the secret to make this whole thing work! Extra Terrain Tools One click! What we should now have is a very shallow depression right in the middle of where the bridge will cross. Now move one across to the next grid square. Move the cursor down to the next door grid square and make one click. Northwest is the top left of the grid square. How do you know which is the northwest? Put the menu on and check the compass in the top left of your screen. Make one click and one only – in the northwest corner of our target grid square. Whoa! Too big! Too big! We don’t want to dig to China or where ever it is you end up when you dig right through the earth… In New Zealand we end up in Spain, but I digress! Set the mayor mode valley tool to its smallest size – Shift-1. Open up the menu and find the mayor mode valley tool. However we still can’t drag our bridge over just yet! What we are going to need is a very small shallow depression right in the middle under the bridge. You know it – Blammo! We now have a level stream bed and banks either side that are the same height. A level bed is needed to make streams and rivers – but that is another tutorial. Now let’s put the cutting back for the steam bed using single road tiles. We now have a perfectly level site to build our bridge. One way to achieve this is to place a series of single road tiles across the gap. If we try to drag a road directly across we will end up with a ford! Let’s blow up those road tiles – BLAMMO! One important thing we need when building a bridge is to have either side at exactly the same height. Here we have the start of a stream marked out with single road tiles that will require bridging.
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